

They could have put it all in one substantial package, rather than two games padded with filler graphics-again, beautiful, but filler. (Ouch, hope the grammar police weren't reading that last sentence.) You might argue that the game would be too short then, but Syberia and Syberia II were originally planned as one game.

Well, then why bother putting it there in the first place? Condense the areas to the places I do need to go down to. If you try to go toward them, you get a terse, "No need to go down there!" She has left behind all her worldly possessions with the express purpose of joining the heir of the Voralberg family on his journey. Embarking on a desperate search for Hans Voralberg, Kate Walker crosses Europe from West to East. But there are several areas-the town Valadilene (sp?) comes immediately to mind-where there are lots of houses/buildings/whatever that you walk by in between your starting point and your destination, but very rarely do those houses/buildings/whatevers serve any purpose. Third-person fantasy adventure sequel from Microids. I got into the story to the point where I could look past the static (gorgeous, but static) environments. To me, it's more like, why go to that effort to create all this useless beauty (apologies to Elvis Costello)?ĭon't get me wrong, I actually liked Syberia quite a bit. Syberia 2 continues the adventures of Kate Walker after finally meeting the enigmatic Hans Voralberg at the end of the orginal game. It's not so much having the character describe these things to you.
#SYBERIA II IGN REIVEW PS2#
'XS publishing Syberia II, PS2 version in doubt'. ^ a b ' Syberia II Benoît Sokal interview'.^ 'Press Releases 2004 - Two years after the release of Syberia, Microïds follows up on its success with the launch of Syberia 2, made once again with Virtools game development tools'.

Forced to pursue them, Kate makes use of a railroad gangcar, used for maintenance, which she powers with a friendly Youki - an animal that is part seal, part bear, with dog-like traits. Upon completing the task, Kate hears the train leaving the station, and learns that two locals, brothers Ivan and Igor, hijacked with the intention of reaching the fabled island of Syberia (inspired by the real-life location of Wrangel Island in Siberia, the last place on earth where mammoths survived), so as to profit from harvesting mammoth ivory. Gameplay: Syberia II picks up where Syberia left off with ingenious puzzles, so creative and. The ingenious puzzles added to my wonderment. The storyline drove the first Syberia for me.
#SYBERIA II IGN REIVEW PC#
It surprised me at the time that a story this well written was a PC game. Returning to Romansburg, Kate agrees to take a mechanical part to a local tavern and repair an automaton device he created there for its owner. Intro: I played Syberia I and thoroughly enjoyed it. Finding his notebook hidden in the monastery, Kate recreates the medicine and uses it to treat Hans, before being forced to create an escape route for the pair when the patriarch refuses to let them leave. When she learns that the patriarch believes he cannot be cured and decides he should be given spiritual salvation, Kate opts to find a cure for Hans, learning about a friend of his who uncovered information on Youkol medicine.
